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Showing posts from July, 2014

Sensor placement evaluation

I'm back again with an article discussing optimal network sensor placement. It is a simple case study i made after i've finished my thesis (APT detection through machine learning and network behavior analysis) regarding the network sensor placement in order to achieve maximum network visibility with minimal possible redundancy. These days i read "Network Security Through Data Analysis, Michael Collins, 2014" which triggered this case study.

The experimental network is a prototype enterprise network depicted in the following image.

(I didn't take it from "The Practice of Network Security Monitoring, Richard Bejtlich, 2013" even if it is almost the same with one of Richard Bejtlich's images. It is created using Dia)
The above network is a reasonable abstraction of an enterprise one. So in the following picture i try to place the candidate sensor positions (From A to F) and replace DMZ with a Debian machine (running an FTP, HTTP and SSH server) and In…

Revisiting "Stick Soldiers"

Update 16 Sep 2016: The project mentioned in this post has its own page on Gamejolt and Itch.io now: Visit "Stick Veterans" on Gamejolt or Itch.io for more info.
Some of you may have played the classic games Stick Soldiers 1 and 2 by WhiteSpaceUnlimited. Stick Soldiers belongs to the list of small, humble games that manage to captivate our interest and have made many of us spend a lot of our free time and have a lot of fun. (you can download them here: SS1, SS2)

Stick Soldiers has remained discontinued for the past years after the hiatus of the development team and the cancellation of the long-awaited sequel Stick Soldiers 3 by Andrew Russell Studios.

For a long time, I have aspired to revive the Stick Soldiers series by making a fan sequel to the game. Since school's start, I spent about a whole year working on a Game Maker / Ultimate3D project, aiming to evolve it to a complete and worthy sequel, which I called "Stick Soldiers: Encore". Second year of school …

"omelette" is ready to play!

Better late than never, the "omelette" mini-game I announced in my previous post is finally complete.

While humble and simple, the game turned out nice and I am very satisfied about it. I might work on it more in the future, but I consider it complete and playable as it already is.

Controls are pretty simple, move with arrow keys and shoot by clicking. The enemies come one after another and get progressively harder to beat. My friends and I have enjoyed playing this game and I hope you will enjoy it too.


Downloads:


Download & play, for Windows
ZIP file - download, extract and run omelette.exe
3 MB




Download source file
ZIP file - Game Maker 8.0 file, and required files
2 MB