Skip to main content

Timelapse of making a 3D Aircraft Model

Still working on that aircraft game I posted about a while ago.

Yesterday I modelled a fighter jet that I want to include in the game. I recorded the modelling process, initially for personal use (to help me remember certain methods I use). Then I thought I could post it here too, as a dev update for the game.

Final Result:

Creative process (texturing only):



The video shows 3 hours of texturing work fast-forwarded into a 15-minute timelapse. I also recorded the mesh modelling process but the recording's colors were messed up and I didn't like it.

The game's development is rather slow, but it hasn't stopped. Since my last post, the game has had certain additions:

  • Sea and lakes
  • Aircraft machine guns
  • Lock-on system
  • Aircraft takes damage from colliding with ground, other aircraft, and bullets
  • Aircraft explodes at 0% health, and pilot ejects and opens parachute
  • Enemy and Friend AI, allowing for machine-gun dogfights

More as game progresses.

-Kostas

Comments

Popular posts from this blog

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.


Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…

Stick Veterans 1.1 (Grenades, Body Armor)

Found the time and courage to push out another update for Stick Veterans. Version 1.1 brings hand grenades and body armor into the game, among other additions.


Body armor is just a way to endure more damage (RPGs will no longer frag you in one shot). Grenades are quite a game changer, as it means you will have more strategic ways to fight your opponents, but you'll also have one more hazard to look out for. :)


Finally, a feature called Game Rules has been added. This allows customization of score limit, grenade acquisition rules, respawn delay, and a few more rules. More might be added in the future.

To be honest, there were more features that I wanted to include in this update. Seeing how I lacked the time to finish them in a reasonable timeframe, and knowing that there were some pending bugfixes, I decided to push this update as it is. This doesn't make the update any less important, though.

I can't promise when a new update will come again, and certainly can't promi…