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Showing posts from October, 2015

Cumulative Update

Kostas here, I 've been writing a lot less in this blog than I'd want to, which is a shame because I've been working on lots of stuff that I 'd like to mention.
First of all, I have taken up more work with P. Touzopoulos, a friend of mine from the academy. I 've mentioned an air combat simulator game that I 've been making with him; the game has progressed further, most notably including: Full Gamepad supportNPC allies and enemies with Artificial Intelligence, allowing for more complex missions and air combatNew aircraft model (Mirage 2000)New island These new features are included in a new mission where you take off of an aircraft carrier and have to infiltrate two enemy aircraft: