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Showing posts from 2016

Stick Around for Stick Veterans

Stick Veterans, a game I published not long ago, has been updated. New features include:

2D Mode: you can now play the classic, platform-shooter style game, in addition to the already available 3D Mode. You can also play 2D Mode with friends in splitscreen using gamepads.2 new maps for 3D Mode: "Castle" and "Factory-5".Fixed the issue with some Mac computers not showing any maps to play.Other fixes/improvements.
Download new version on itch.io
Alternative link on Gamejolt


Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


Aerial Battles Anew

This screenshot. I love this screenshot.

This is a paused frame during a combat between computer-controlled AIs. The far aircraft has just avoided a missile from a third aircraft (not visible here) and is firing at an enemy. The enemy went down in the very next frame.

Game for Ludum Dare 35: Morpherhead

Update 10 May:Morpherhead ranked #7 in Innovation category, #14 in Theme category, and #87 in Fun category, out of 1594 Jam entries!
Thanks everyone for these great ratings, as well as your positive comments on the game's page. They really mean a lot. Hopefully this game will see some more development put into it, and maybe we will be there for the next LD jam too.
Ludum Dare, an immensely popular gamedev competition and game jam, ran during the past weekend. The theme was Shapeshift.

Seeing how I always wanted to take place but always postponed it, I took the chance this time and made a little game: Morpherhead.



You can see the jam entry and download the game on the game's LD page.
I have also uploaded the game on Game Jolt here.

Happy New Year

Kostas here, thought I should mention that I took part in the Hangover Gamejam 2016.

The point of this jam was to make a game on New Year's day, after the previous day's hangover. I didn't get much of a hangover (although I probably had a long night), but I found the idea quite entertaining nonetheless.

The optional jam theme was "Comet". My creation is Photogenic Comet, which I believe is a good piece of work for the given less-than-24-hour period. In this game you try to guide a comet through space and past the Earth, so that it gets photographed by people.

Download & rate "Photogenic Comet" here


UPDATE: Photogenic Comet came 2nd in the gamejam results, which I consider a pretty good ranking. Thanks for your support, and make sure to check out the other entries too.