Skip to main content

SV update 0.9.4 (and what's different about it)

Two days ago I published a new version of Stick Veterans. Version 0.9.4 marks the 4th update released for this game, and also the one that has taken the longest.



Quick mention of the most important additions:
  • New weapons AK Rifle and Striker shotgun,
  • Main-menu notification when a new version is available,
  • Dynamic adding/removing of bots during a match,
  • Various UI improvements and bug fixes.
My focus in this post is what was different about the release of this update.


Since I first published Stick Veterans, there have been 3 updates, all of which took about a month to be made and released. So, why 4 months for this one?

One of the main reasons is my daily schedule. My free time has been noticeably shorter, but I won't dwell on this.

Another reason was the time required for moderating the user-uploaded maps. Since the release of the map editor, there is a slow but steady flow of submitted maps. Some of them are rejected for being poorly made, some are accepted immediately, but the majority of them are an in-between case: they are mostly fine, but need edits in order to be good enough. This takes time.


Finally, a very important reason is the goals I had set for this update: I intended to implement networked multiplayer, and that's where the majority of my efforts went.

This was the main goal, yet still there's no multiplayer in this update. So, what went wrong?
  • Not enough knowledge on Unity3D networking. I 've made networked games before, but only on Game Maker.
  • Need to design a custom matchmaking solution, since Unity's Matchmaker is a proprietary and costly feature.
  • A lof time went into research and experimentation on techniques such as UPnP and NAT Punch-through, to be able to connect users without requiring manual port forwarding.
All in all, 4 months went by and multiplayer is still in the making. In the meanwhile, I had implemented various other improvements and bugfixes that had to be published, and also users were asking what was taking so long with the update.

To say things plainly, 0.9.4 was an impromptu update. It was published to bring long-awaited fixes and improvements to the users, and to show that development of Stick Veterans is still ongoing.


Work on networking multiplayer will continue. Hopefully it won't be long before it is finally ready.

Thanks for your support, and stick around for the next updates.

-Kostas

Comments

Popular posts from this blog

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.


Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…