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Showing posts from October, 2015

Cumulative Update

Kostas here, I 've been writing a lot less in this blog than I'd want to, which is a shame because I've been working on lots of stuff that I 'd like to mention. First of all, I have taken up more work with P. Touzopoulos, a friend of mine from the academy. I 've mentioned an air combat simulator game  that I 've been making with him; the game has progressed further, most notably including: Full Gamepad support NPC allies and enemies with Artificial Intelligence, allowing for more complex missions and air combat New aircraft model (Mirage 2000) New island These new features are included in a new mission where you take off of an aircraft carrier and have to infiltrate two enemy aircraft: