Skip to main content

Cumulative Update

Kostas here, I 've been writing a lot less in this blog than I'd want to, which is a shame because I've been working on lots of stuff that I 'd like to mention.

First of all, I have taken up more work with P. Touzopoulos, a friend of mine from the academy. I 've mentioned an air combat simulator game that I 've been making with him; the game has progressed further, most notably including:
  • Full Gamepad support
  • NPC allies and enemies with Artificial Intelligence, allowing for more complex missions and air combat
  • New aircraft model (Mirage 2000)
  • New island
These new features are included in a new mission where you take off of an aircraft carrier and have to infiltrate two enemy aircraft:

However, we recently decided to postpone this game, as finishing it will require a lot more time than we expected. Instead, we will be working on a smaller-scale video game that should be finished sooner. This will also allow us to gather significant experience that will help us in our projects.

This latest project is an "escape the room"-type game, but physics-based, in the style of Amnesia and SOMA. Touzopoulos has been doing an outstanding job in modelling the rooms so far:

Despite this being a smaller project, working on it still requires significant work, so it will take some time before it gets a near-final form. Once again, we won't make any promises, but we have high hopes for turning this into a complete game.

Finally, I recently published Omelette, a game I made a while back, on GameJolt!
I also followed up with a quick update, including different gameplay mechanics, more weapons and item pickups. You can see more info and download the new version on Omelette's page on GameJolt.

And that will be all for this post.
Thank you for staying with us, and we hope you enjoy our work!



Popular posts from this blog

Barbara vs Zombies

A few years back I made a game, Barbara vs Zombies, for my then-girlfriend Barbara. She used to like an old light-gun game, House of the Dead , so I depicted her dodging and shooting zombies in this one. Included a backstory with silly romanticism, cats, and inside jokes. It's been nearly a year since we broke up, and this game has been sitting forgotten in my hard disk. I eventually decided it shouldn't go to waste. It is, after all, a game meant to remind us of happy times. Download and play the game on Gamejolt  or . I had made an Android version too, maybe I'll get around to publishing it someday. Hang in there, 2020 was a tough year, but you've made it this far already, so congrats. 💖 -Kostas

Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests. Today I ran the first playtest with 3 people; we connected over Hamachi , a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs). Bad news is that LAN connections might be the only thing supported , with little hope for worldwide online games. I already mentioned that in the game's web pages ( post / Gamejolt post ) but I shall lay down the whole story here. In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect. In non-commercial games  (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called

Ludum Dare 44 (late update): Alleycat Faust

Two months ago was the time at which the Ludum Dare 44 gamejam took place. It's been 2 years since I took part in a gamejam ( Global Game Jam in 2017 ), and 3 years since I took part in my first Ludum Dare ( LD35 in 2016 ), so it was about time I re-lived the experience.