Skip to main content

Flashy Dansy

Kostas here, during the past weekend I took part in a rapid-gamedev competition, #tagjam15.

This compo is a monthly 48-hour or 72-hour game-development jam which I came across by luck. I thought it was a good chance to force myself to make, complete and publish a game in a competition context, so I went for it.

The resulting game is Flashy Dansy, a Flashdance-parody where you dance to the song "What A Feeling" in the middle of a bridge road.


You can play online or download the game here.

This weird game concept is a result of the gamejam's themes, which included "Bridge" and "80's music" among others.

I am glad to see this game complete and polished in such a short deadline, and hope for more games like this to follow.

I would like to thank the other #tagjam15 participants who shared this experience and provided motivation to me, as well as Haddy for hosting the gamejam.

Update:
Flashy Dansy was the winner of the #tagjam15 competition! I am thrilled by the idea that this little game stood up so well in a gamejam, against 6 competing games (plus 3 non-compo). Hopefully this will be a motivation for more gamejams and more successes in the future.


Update 21 Jun 2018:
You can now play Flashy Dansy on Android (for free)! 
Get it on Google Play
Thanks for your support!

-Kostas

Comments

Popular posts from this blog

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.


Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…