Skip to main content

Completed game for TAGjam 16 "They Are Coming For Us"

As described in a previous post about TAGjam16, JunkBytes.com has hosted November's TAGjam. I participated with a simple game as a non-compo entry.

The game is called "They Are Coming For Us". The game puts you in a zombie apocalypse, and you have to repair a boat and escape with the help of a few companions. You can play the game here.





The game was originally submitted without sound due to time constrains. The updated version has finally been uploaded and boasts sound as well as a few fixes and tweaks.

I have also created a timelapse video of the game development process. You can watch it here:




These weeks I have had limited time to work on gamedev, but I hope I will catch up and have a new game to show in the next months.

-Kostas

Comments

Popular posts from this blog

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.


Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…