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Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


While simplistic in terms of gameplay, this game aims for the fun-to-play factor. I made a continuous effort to keep the game's style loyal to that of the original games, where you and numerous other stick figures frenzily frag each other in primitive-shape maps.


The current version allows for deathmatch (free-for-all) and team-deathmatch modes against bots, and includes five maps just for showcase (more maps should be available later on, along with a map editor). LAN and online multiplayer are also in the plans.


Among the projects that I have begun and actually finished, this one is probably the most intensely worked-on. Initially a Game Maker 8 project, made 3D with the help of Ultimate3D, I worked on it for almost half a year before dropping it for nearly 4 years. In the meantime I got acclimated with Unity, and rebuilt the project from scratch, until it came to the form it has today, after about one year of work and a second hiatus in the meantime.


I especially need to thank one the developers of the original games, Dylan Allison, who found out about this project during the first hiatus and personally encouraged me to keep working on it. I always felt nostalgic about Stick Soldiers, and seeing this game come alive is a great reward by itself. I hope you enjoy the game.



-Kostas

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After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…