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The Hacker Ethic

For all the hackers out there reading this shitty blog and my foolish thoughts i have a book recommendation for you.

The Hacker Ethic by Pekka Himanen, Manuel Castells, Linus Torvalds

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Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…

Stick Veterans 1.1 (Grenades, Body Armor)

Found the time and courage to push out another update for Stick Veterans. Version 1.1 brings hand grenades and body armor into the game, among other additions.


Body armor is just a way to endure more damage (RPGs will no longer frag you in one shot). Grenades are quite a game changer, as it means you will have more strategic ways to fight your opponents, but you'll also have one more hazard to look out for. :)


Finally, a feature called Game Rules has been added. This allows customization of score limit, grenade acquisition rules, respawn delay, and a few more rules. More might be added in the future.

To be honest, there were more features that I wanted to include in this update. Seeing how I lacked the time to finish them in a reasonable timeframe, and knowing that there were some pending bugfixes, I decided to push this update as it is. This doesn't make the update any less important, though.

I can't promise when a new update will come again, and certainly can't promi…

Revisiting "Stick Soldiers"

Update 16 Sep 2016: The project mentioned in this post has its own page on Gamejolt and Itch.io now: Visit "Stick Veterans" on Gamejolt or Itch.io for more info.
Some of you may have played the classic games Stick Soldiers 1 and 2 by WhiteSpaceUnlimited. Stick Soldiers belongs to the list of small, humble games that manage to captivate our interest and have made many of us spend a lot of our free time and have a lot of fun. (you can download them here: SS1, SS2)

Stick Soldiers has remained discontinued for the past years after the hiatus of the development team and the cancellation of the long-awaited sequel Stick Soldiers 3 by Andrew Russell Studios.

For a long time, I have aspired to revive the Stick Soldiers series by making a fan sequel to the game. Since school's start, I spent about a whole year working on a Game Maker / Ultimate3D project, aiming to evolve it to a complete and worthy sequel, which I called "Stick Soldiers: Encore". Second year of school …