Skip to main content

Stick Veterans: the Art in Maps

These past few months I have been taking a much needed break from developing Stick Veterans. While I miss it, and there are tons of stuff I really want to add to it, personal life issues and a pressing schedule are not helping much lately.

I do, however, make sure to regularly check and moderate the maps that you guys have been making and uploading. It's not an easy job, as I need to playtest each map to see that it plays well, and many maps often need corrections.

It is also often, however, that I see very well-made maps. At moments like these, I happily play through these creations and feel grateful for seeing such inspiration and dedication in the people that play the game. One of these people who stands out, and who is the reason I am writing this post, is Magnus, also known as 50nicru54 or i34934. (tough nicknames, I know.)


I was very skeptical about writing this post; I never want to make people feel I highlight someone's work while underestimating others, and I must clarify that this is not the case. But understanding the amount of work that said person has committed, I believe he deserves this much recognition.


Magnus has been showing off impressive map design skills as well as ingenious map concepts for a long time. His maps have been increasingly varied and well-made, from minimalistic maps like "ztwelve" (above) to overly elaborate creations like "ArkiJogurti" or "opallattica" (below).



Maps like these bring out a form of art that I would personally never expect to see in a simplistic game like Stick Veterans. Magnus manages to transcend that simplicity by going over the tedious, mind-boggling work of shaping simple blocks into arbitrary forms.


The resulting maps are so meticulous that my laptop sometimes takes up to 2-3 minutes to load them. "spherion11", containing hundreds of blocks to form its spherical shapes, almost crashed my computer.


There are lots of other users who have made incredible maps too, but there is another reason I specifically chose to mention Magnus: his long-lasted dedication in the game. He has made a staggering 85 maps to date; he uploaded his first map, "infiniciti", on May 2017, and his 85th map was only uploaded today.


I hope good work like this will inspire people to try out their hand in map editing, and bring out their own unique style and creativity with it. Ultimately, the only person you have to impress is yourself, and this is all you should strive for.

-Kostas

Comments

Popular posts from this blog

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.


Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…