Skip to main content

Aircraft game for Android in progress

For the past month I took a break from Game Maker and have been testing out Unity. In the process I am making a mobile-targeted aircraft game, where the user will compete against flying challenges such as aerobatics, aerial battles and search-and-rescue.


The game has progressed rapidly during the past weeks, and currently boasts:
  • Simplified and intuitive controls, fitting for mobile screens
  • Navigation instruments
  • Infinite procedural terrain with trees
  • Landing strips with ILS-like guidance
  • Consistent and beautiful graphics style



Most aircraft-based games for mobile try too hard to be realistic and accurate, and usually end up being tough and unintuitive, with "cumbersome" controls and dull graphics.

My intention is to make this game look and "feel" beautiful to the user. As such, a minimalistic graphics style was kept, and the controls and instruments are stripped down to the basics.


The game is tested constantly on mobile. The interface has reached its final form and allows for best mobile experience. The game performance is also kept in mind: the game delivers a constant ~40 FPS even in less recent devices.

Multiple types of aircraft are planned, including:

  • Military fighter jets
  • Classic WW2 aircraft
  • Stealth aircraft
  • Helicopters

Player missions planned:

  • Dogfights (machine guns)
  • Advanced Combat (missiles, flares)
  • Aerobatic Competitions
  • Bombing
  • Firefighting
  • Search & Rescue (with helicopters)
  • Reconnaissance (photographing enemy territory)


Hopefully development will continue at the same pace as it has, and in time you will see the game in Android's App Store. More platforms, such as iOS, will also be considered once the game reaches a mature stage on Android.

-Kostas

Comments

Post a Comment

Popular posts from this blog

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.


Stick Veterans (or "I never thought this moment would come")

A personal project of mine based on the Stick Soldiers series, a project I first posted about 2 years ago, has finally seen the light with its first public version being uploaded on Gamejolt and Itch.io.


Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages (Itch.io post / Gamejolt post) but I shall lay down the whole story here.


In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…