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Happy New Year

Kostas here, thought I should mention that I took part in the Hangover Gamejam 2016.

The point of this jam was to make a game on New Year's day, after the previous day's hangover. I didn't get much of a hangover (although I probably had a long night), but I found the idea quite entertaining nonetheless.

The optional jam theme was "Comet". My creation is Photogenic Comet, which I believe is a good piece of work for the given less-than-24-hour period. In this game you try to guide a comet through space and past the Earth, so that it gets photographed by people.

Download & rate "Photogenic Comet" here


UPDATE: Photogenic Comet came 2nd in the gamejam results, which I consider a pretty good ranking. Thanks for your support, and make sure to check out the other entries too.

On other news, I 've been working slowly but steadily with P. Touzopoulos on the escape-the-room styled game mentioned in the last post. Another thing I am excited about is that I started working on the Stick Soldiers fangame I had ceased working on for a long time. More on that will be mentioned soon, as I would like to get a bit more work done before showcasing anything, so hold on tight.

That will be all for now. Thanks for reading, hope you guys have a great 2016.

-Kostas

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Some of you may have played the classic games Stick Soldiers 1 and 2 by WhiteSpaceUnlimited. Stick Soldiers belongs to the list of small, humble games that manage to captivate our interest and have made many of us spend a lot of our free time and have a lot of fun. (you can download them here: SS1, SS2)

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For a long time, I have aspired to revive the Stick Soldiers series by making a fan sequel to the game. Since school's start, I spent about a whole year working on a Game Maker / Ultimate3D project, aiming to evolve it to a complete and worthy sequel, which I called "Stick Soldiers: Encore". Second year of school …