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Stick Veterans 1.0 released + 500 maps milestone

The last time I announced a Stick Veterans milestone was at 100 maps. Since then, Stick Veterans has reached an amazing 500 user-made maps (thank you everyone for making this happen!), and this time I have a proper way to celebrate it: version 1.0 beta has just been released.

Recent posts

Stick Veterans online: Good news & Bad news

After loads of work, online multiplayer for Stick Veterans seems to be progressing very well. In fact, it is nearly complete, as showing in recent tests.

Today I ran the first playtest with 3 people; we connected over Hamachi, a free VPN solution, and it pretty much went smoothly (except for some non-critical bugs).

Bad news is that LAN connections might be the only thing supported, with little hope for worldwide online games. I already mentioned that in the game's web pages ( post / Gamejolt post) but I shall lay down the whole story here.

In commercial games, online multiplayer is achieved by putting up dedicated 24/7 servers (preferably in various locations throughout the world) to which the players connect.

In non-commercial games (like Stick Veterans), we have to make do without servers, as they cost money (non-trivial amounts of it). As such, we simply allow any player to act as a server themselves, and other players connect to them. This is called peer-to-peer netwo…

Take the Flag and Run

Stick Veterans has been revamped into version 0.9.6, with the most important addition being the Capture the Flag game mode.

More Colors (Stick Veterans 0.9.5 released)

Version 0.9.5 of Stick Veterans has just been released, marking the 5th update of this game.

SV update 0.9.4 (and what's different about it)

Two days ago I published a new version of Stick Veterans. Version 0.9.4 marks the 4th update released for this game, and also the one that has taken the longest.

100 Maps

Stick Veterans has only recently reached the "100 maps milestone", a feat for which I need to thank you guys.